The changes are many, but their impact isn't enormously felt compared to how it all played before. With a new combat system, tweaked missions and skill trees, and items snaggled in the cruel vines of bemusing in-game currencies. Secret World Legends is an attempt to relaunch the game, but this time entirely for free. At a time when subscription MMOs were flailing, it tried to see how expensive it could be. The Secret World made some colossal mistakes, none more colossal than launching with a box price, AND a subscription. Will more people learn to see past the structural faults now, with its free-to-play reboot as Secret World Legends ? ![]() The intricately woven tale of conspiracy upon conspiracy was a huge hook when the game first released five years ago, and some could forgive the janky grindy weirdness of its online necessities to enjoy a setting and quest style not seen before in the genre. Many have attempted to build a story-led MMO - and it's a noble pursuit - but no one has ever quite figured out how to do it, not least because an MMO is a terrible setting in which to tell a story. ![]() The Secret World was always a game struggling to crawl out from under the weight of its own genre.
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